OUTSCRAPPLAY OUTSCRAP
← All news

Patch notes3 min read

Taller roofs, three blades and half-price upkeep

Roofs rise higher and close up against your walls, upkeep costs half as much, windows are big enough to vault through and three melee weapons join the island.

A sheet-metal workshop with a pitched roof, a porch with railings and storage boxes outside.
A metal workshop with the taller roofs and closed gable walls.
In this post

October 15–16

These releases went live on October 15 and 16. Most of it is building: taller roofs, roofs that meet your walls properly, bigger windows and simpler upkeep.

Roofs, walls and windows

  • New roofs rise 3 m over the same footprint, so there’s room for a loft. Roofs you already built keep their height.
  • The Triangle Roof is now a pitched roof over triangle footprints. Square and triangle roofs join with hips and valleys automatically, and R cycles the joins that fit.
  • Walls placed under a roof close the gable ends, and roof edges cover the wall tops.
  • Roofs snap straight onto foundations and floors as well as their edges.
  • Wall Frame (for double and garage doors), Triangle Roof and a new 0.75 m Quarter Wall are on the first building wheel. The 1 m Low Wall stays.
  • Windows are now 1.5 × 1.4 m with a 1 m sill, so you can crouch-jump through them. Glass, bars and HQM inserts fit the new opening.
  • Doors you’re authorised on always open and close, even with people or a ladder in the way. Doors also work across half-height shelves.
  • Heads and held items no longer poke through ceilings and walls.

Upkeep made simple

  • Upkeep costs half as much as before.
  • The cupboard shows one line of 24-hour costs and one protection time.
  • Running out of one material only decays the pieces made of it. Funded pieces slowly heal.
  • Unfunded pieces farther from the cupboard decay faster.

Blades, loot and raiding

  • Three melee weapons with their own models: Bone Knife, Machete and Salvaged Sword. They hit hard but gather poorly.
  • Every gun can now be found in suitable loot.
  • 2× servers boost supplies, not guns, gear, keycards or explosives. A crate holds at most one of each weapon.
  • Door and wall health and explosive damage now follow Rust’s values.

Bedwars

  • You spawn with a revolver, spare ammo and bandages.
  • Wooden barricades work as portable cover once the walls drop.
  • Glass windows, metal bars and HQM windows are in the building shop.
  • During the raid you can loot other teams’ quarries.
  • Barrels give exactly 25 scrap, and doors animate again.

Interface

  • Furnaces show progress as a fill over each item that’s cooking, instead of a separate bar.
  • The research screen was redesigned, with search across every tier and a clear unlock path.
  • Menus sit above the HUD, and Playground splits items and kits into separate tabs.
  • Map markers stay at their exact positions.
  • Resource and item icons were refreshed.

Fixes

  • Fuel barrels sit along roads instead of in open fields, and nothing grows in lava.
  • Crowded servers render other players more cheaply.
  • Built-up servers load much faster after sitting empty.